Coding in school, Std by Std. Tap blocks or type real commands, and watch your program draw, move and play. It all runs inside this page: no installing, no internet needed.
๐จ Open the playground ๐ฑ Scratch projects ๐ฎ Coding gamesA turn is measured in degrees, and the size of the turn decides the shape.
Start โ Lesson 2A loop repeats work, so one line can do the job of twenty.
Start โ Lesson 3Putting one loop inside another turns a simple shape into a pattern.
Start โ Lesson 4The pen has settings: a colour, a width, up or down, and fill on or off.
Start โ Lesson 5You can teach the turtle a brand new command and give it any name you like.
Start โ Lesson 6A bug is a mistake in the code, and finding it is a normal part of coding.
Start โMake a rangoli that turns all the way around one centre point. Choose a shape, choose how many times it repeats, and keep changing the turn until the pattern closes perfectly. Remember that the turns must add up to 360.
Build it โProjectTurn your name into a piece of art. Write one block for a shape you like, then use that block again and again to spell or decorate your name. Give the block a name that says what it draws.
Build it โa loop saves lines: repeat 6 [ forward 1 ] instead of six lines
Play โMazepar 4a loop can repeat more than one action, not just walking
Play โMazepar 5spotting a repeated pattern turns a long program into one short loop
Play โ Bug huntA triangle with three equal sides.
Fix it โBug huntA square with sides of 80.
Fix it โ Drawโ โDraw this shape: a star with five points, drawn without lifting the pen.
Draw it โDrawโ โDraw this picture: a round sun in the middle with twelve rays around it.
Draw it โ